Dec 01, 2005, 02:35 PM // 14:35
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#1
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Krytan Explorer
Join Date: Aug 2005
Profession: N/E
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New professions = impossible party formation?
Depending on how chapter 2 is handled, whether you can use old players or not, when it comes out, practically everyone will be using one of the three new professions.
So, if that character begins in pre-Searing, begins in post-Flameseeker Tyria, or wherever else, imagine, if you will, this: "A/Mo LF healer!"
Even if there's another healing class added to the game, when the new chapter is first released, this inevitably will be a big problem, parties being composed of these and combinations of these three professions.
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Dec 01, 2005, 02:44 PM // 14:44
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#2
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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A problem yes, but not a big problem. As you have said yourself, this will be in the beginning of the game when the new classes have not been explored. Also, most of the people who do take the new professions will be players who have already played Chapter 1, new players will still take whatever profession suits them. I expect that if there is a problem, it will subside soon enough. We really dont know enough about Chapter 2 to say anything yet though.
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Dec 01, 2005, 02:52 PM // 14:52
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#3
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by fallot
A problem yes, but not a big problem. As you have said yourself, this will be in the beginning of the game when the new classes have not been explored. Also, most of the people who do take the new professions will be players who have already played Chapter 1, new players will still take whatever profession suits them. I expect that if there is a problem, it will subside soon enough. We really dont know enough about Chapter 2 to say anything yet though.
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agreed
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Dec 01, 2005, 02:54 PM // 14:54
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#4
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Desert Nomad
Join Date: May 2005
Location: Belgium
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wouldnt players more rather play the new profs to learn how to play those and learn strengths weaknesses builds ?
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Dec 01, 2005, 02:59 PM // 14:59
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#5
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Wilds Pathfinder
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Quote:
parties being composed of these and combinations of these three professions.
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And your point? Its human nature. Its not that big of a deal. I mean before the AoE nerf every freaking party consisted of 2 war, 2 nukers and 2 monks (add another nuker, warrior or something for 8 member party).
Anyways, what do you want ANet to do about it? Limit party combonation possibilities - HELLS NO.
The problem you percieve is a result of player behavior and not by bad code or design.
I'm sure every MMORPG goes through this with every expansion. Everyone wants to try the new things.
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Dec 01, 2005, 03:15 PM // 15:15
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#6
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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henchies for the win.
guildgroups for the win.
friendslist for the win.
If there is a true shortage, then I'm sure we'll see some entrepeneurs that will offer 'heals for money'.
Enough opportunites to solve it. I won't use the 'heals for money', but some may.
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Dec 01, 2005, 03:23 PM // 15:23
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#7
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Ancient Windbreaker
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So much worry, concern and even a little whining and we don't even know for sure just what will and won't be in chapter II. I'll just wait patiently and see what comes.
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Dec 01, 2005, 03:29 PM // 15:29
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#8
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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I'm beginning to think that article in Play mag was a bad idea. It's spawned a lot of doomsday scenario threads. The less we know about Chapter 2 the better IMO.
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Dec 01, 2005, 03:29 PM // 15:29
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#9
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Maybe this time they'll give all the professions some real healing spells so monks won't be so important.
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Dec 01, 2005, 03:45 PM // 15:45
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#10
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Wilds Pathfinder
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I'm going to start worring about this now.....
give me a break
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Dec 01, 2005, 04:13 PM // 16:13
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#11
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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Quote:
Originally Posted by Dax
I'm going to start worring about this now.....
give me a break
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seriously, and there is a thread about concerns about chapter 2 and the year is not even done yet.
But anyway I will conitinue playing with my main character in chapter 2 while creating a new one from one of the new professions.
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Dec 01, 2005, 04:51 PM // 16:51
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#12
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Ascalonian Squire
Join Date: Apr 2005
Location: Sweden
Profession: Mo/N
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Quote:
Originally Posted by Mysterial
Maybe this time they'll give all the professions some real healing spells so monks won't be so important.
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so everyone should be able to heal as good as monks? isnt that what monks are for...?
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Dec 01, 2005, 05:27 PM // 17:27
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#13
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Ancient Windbreaker
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Quote:
Originally Posted by ether
so everyone should be able to heal as good as monks? isnt that what monks are for...?
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Chapter 2: No more monks!
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Dec 01, 2005, 05:29 PM // 17:29
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#14
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Krytan Explorer
Join Date: Aug 2005
Profession: N/E
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Maybe in a more perfect game.
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Dec 01, 2005, 05:31 PM // 17:31
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#15
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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only 2 new classes, as far as i know
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